#include "Precomp.h"
#include "Game.h"
#include <stdlib.h>
#include <windows.h>

int main(int,char**)
{
	SGF::Game* game=SGF::Game::getInstance();
	game->initialize();
	game->run();
	return 0;
}

#ifdef _WIN32

int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
	return main(__argc,__argv);
}

#endif